AI Insights · Timothy · July 2021
Top 5 Third Person Games Performance in the UK, Q2 2021
Explore the performance trends of the top third-person games on a unified platform in the UK during Q2 2021, highlighting their weekly downloads, revenue, and active users.
During the second quarter of 2021, the top third-person games on a unified platform in the United Kingdom showcased varying performance trends in terms of downloads, revenue, and active users, as reported by Sensor Tower.
Hair Challenge from Rollic Games saw a significant increase in weekly revenue, starting from $16 in early May and peaking at $85 in mid-June. Its weekly downloads began at over 146K, reaching a high of approximately 217K in late April before gradually declining to around 62K by the end of June. The game maintained a strong user base, with weekly active users initially reaching nearly 398K and then stabilizing around 256K by the quarter's end.
Crash Bandicoot: On the Run! by King experienced a steady decline in weekly revenue from $41K at the start of the quarter to approximately $4.6K by the end of June. Its weekly downloads also decreased from around 263K to 16.5K over the same period. Despite this, the game retained a substantial number of active users, starting at over 1.1M and ending with about 147K.
Bag to Fit by Voodoo showed impressive growth in both weekly downloads and active users. Downloads surged from approximately 25K in mid-May to a peak of 238K by mid-June. Active users followed a similar trajectory, increasing from 24K to about 376K during the same period. Weekly revenue also climbed, reaching $87 in the third week of June.
Run of Life, another title from Voodoo, saw a notable rise in weekly downloads, peaking at 189K in mid-June. Active users mirrored this increase, reaching 288K in the same timeframe. The game's revenue showed a gradual increase, peaking at $115 in mid-June before slightly declining towards the end of the quarter.
Animal Transform: Epic Race 3D by HippoTap, LLC experienced fluctuating weekly downloads, with a peak of around 93K in early May. Active users were highest in mid-April at approximately 104K before gradually declining to about 39K by the end of June. Revenue peaked at $86 in early May, then gradually decreased to $8 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.